I am a Computer Programmer focused on Game Play Mechanics using OOD and OOP inside engines such as Unity, Unreal5, Roblox, Game Maker2, and Phaser3.
I can engineer level design and Tools Development for a range of video game types such as Turn Real Strategy, Third-Person Controller Adventure, Survival-horror including solo, multiplayer, and Artificial Intelligence NPC with top view down, follow-rotational, or fixed cameras.
I am interested in being part of any Team Game Development Project to increase my level of experience and knowledge.
Can I join your Game Team?
Contact me, I can support you?pROFESSIONAL Skills
Game Programming
Prototyping is the crucial key to create gameplay ideas and features. It may help to determine what features the design specifies. I am focused on gameplay, AI, UI, and Network programming
Level Design
I am developing my own pipeline to design creatures, environment, and props for entertainment by using Maya, Mudbox, Zbrush, and substance painter.
Rigging & Animation
I have experienced the rigorous way to rig and animate quadruped and humanoids meshes inside Maya.
3D Arts
Creating my own pipeline and algorithm from conceptual design to 3D arts focused on Creature Design which I called Monter-shaped-box
Blueprints
Engineering focused on blueprints allows me to integrate a new algorithm to create level design inside a video game experience
Sound + Effects
I love creating new effect and sound that triggers the players to a new experience when playing games.