I am a Computer Programmer focused on Game Play Mechanics using OOD and OOP inside engines such as Unity, Unreal5, Roblox, Game Maker2, and Phaser3.
I can engineer level design and Tools Development for a range of video game types such as Turn Real Strategy, Third-Person Controller Adventure, Survival-horror including solo, multiplayer, and Artificial Intelligence NPC with top view down, follow-rotational, or fixed cameras.
I am interested in being part of any Team Game Development Project to increase my level of experience and knowledge.
 

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pROFESSIONAL Skills

Game Programming

Prototyping is the crucial key to create gameplay ideas and features. It may help to determine what features the design specifies. I am focused on gameplay, AI, UI, and Network programming

Level Design

I am developing my own pipeline to design creatures,  environment, and props for entertainment by using Maya, Mudbox, Zbrush, and substance painter.

Rigging & Animation

I have experienced the rigorous way to rig and animate quadruped and humanoids meshes inside Maya.



3D Arts

Creating my own pipeline and algorithm from conceptual design to 3D arts focused on Creature Design which I called Monter-shaped-box

Blueprints

Engineering focused on blueprints allows me to integrate a new algorithm to create level design inside a video game experience

Sound + Effects

I love creating new effect and sound that triggers the players to a new experience when playing games.

bridge2play games

We are a indie studio located in Ontario + Quebec Canada, which is being focused on prototyping  demos related to Turn Battle, Real Time Strategy and Survival Horror and Adventure  Video Games.

We are working hard and smart to produce our own games to be released in 2024.